Version 2.0


๐ŸŽ‰โœจ It's here! After a few months of on-and-off tinkering, Particle Editor Version 2 is finally ready for you to check out! ๐Ÿ˜„ Iโ€™m sure there are a few sneaky bugs hiding around, but if you spot any, just let me know and Iโ€™ll squash them ASAP! ๐Ÿ›๐Ÿ’ฅ

๐Ÿš€ So... whatโ€™s new and exciting?

The biggest addition is the shiny new API that lets you load your custom particles into your game without relying on all those PART_TYPE_* commands. Why is this cool? Because it means you get live reloading! ๐Ÿ”

Yep - that means you can have your game running and the particle editor open at the same time. Get to the part in your game where the particle is doing its thing, then tweak it in real-time using the editor. It updates right in your game! ๐ŸŽฎโœจ

๐Ÿ’พ Every time you hit save, all the particle data gets saved for both the editor and your game - no extra work needed. Plus, you can export your particles to Raptor, the awesome wrapper by Cold Rock Games. ๐Ÿฆ–

๐Ÿ’ฅ But wait, thereโ€™s more!

Version 2 now supports step and death events for particles. That means you can attach particles to other particles! Want raindrops that splash when they hit the ground? Super easy now. ๐ŸŒง๏ธ๐Ÿ’งโœจ

Iโ€™m super excited to see what you make with it - and I hope you have as much fun using it as I had building it. Go wild, make magic, and send me cool stuff youโ€™ve made! ๐Ÿš€๐ŸŽจ

Files

Particle Editor v2.0.0.4.zip 3.8 MB
28 days ago
Particle Editor v2.0.0.4.yyz 2.7 MB
28 days ago
particle-api.1.0.0.yymps 4 kB
28 days ago
particle-api-demo.yyz 515 kB
28 days ago

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