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Devlog
Version 1.5
November 30, 2022
by
Gamemaker Casts
After a bunch of late nights I present version 1.5! What's new, oh not much.. but just things like; new saving/loading, export tab, gml-raptor export, camera saving, menu redo, about screen, etc... Ok...
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Background Loading
October 23, 2022
by
Gamemaker Casts
In this version I have added an option to provide a background image so that you can see the particles in your own scene, and in addition you can also resize (or completely remove) the emitter handles...
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Version 1.1 - Loading / Saving
August 17, 2022
by
Gamemaker Casts
With the latest version of the particle editor you can now save and load your particles up. The only issue I canont fix currently (even with the sandbox turned off) is that GameMaker will not let me s...
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Version 1.0
August 08, 2022
by
Gamemaker Casts
Presenting the 1.0 release! This version contains everything that was leading up to the 1.0 release. The only thing I didn't do was create a save/load particle however everything else is in there. I w...
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Version 0.6
August 07, 2022
by
Gamemaker Casts
The big feature of version 0.6 is the ability to load up your own sprites. Once you have selected the "sprite" as the particle type then you can start editing information such as how many frames exist...
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Version 0.5
August 06, 2022
by
Gamemaker Casts
Well things are progressing smoothly and only a few more items to get done before the 1.0 release. In this latest version there has been a UI update. I hope that everything looks nicer and is easier t...
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Version 0.4
August 04, 2022
by
Gamemaker Casts
Just a small update as one bug was found that would make the UI flicker. I don't want to cause any seizure so a quick fix has been put up :)...
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Version 0.3
August 04, 2022
by
Gamemaker Casts
This is the initial public release of the Particle Editor. Currently there isn't many instructions as it is just a tool to play around with. As I get closer to version 1.0 (which assuming there are no...
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