A downloadable tool for Windows
This Particle Editor was built in GameMaker for GameMaker. The simplistic tool will allow you to create particle effects through drop downs and sliders then export them into straight GML code or my own wrapper class and add them into your game.
Download & Install
Download the zip file and extract to the same folder. Run the Particle Editor executable.
How to use
When you open up the program you will be presented with a new particle effect that has been randomly generated. From here you can edit the effect with the user interface found on the right.
You can drag each slider to your liking or press CTRL + Left Click to enter a specific amount. Once you are inside a input box you can also tab to the next one.
Wrapper Class versus GML
You can export to either one. GML will give you a straight particle system, emmiter and particle which you can add into your game.
The Wrapper Class will give you code to create a new instance of the particle object. The benefit to the wrapper class is that it will automatically clean up the memory when you destroy the instance where as the original GML you need to remove the system, emitter and particle from memory yourself.
Remember to import the particle-systems.yymps file into your game if you are using the wrapper.
Click download now to get access to the following files: